I build LLM-powered systems that work in the real world — from multi-agent pipelines and RAG architectures to production APIs and cloud deployments. M.S. in AI from La Trobe University, B.Eng. from HCMUT, and first-author on a published paper in Human Factors (IF 3.3). Based in Ho Chi Minh City, open to global opportunities.
I close the gap between research and production — building AI systems that are reliable, scalable and actually used.
AI engineer with an M.S. from La Trobe University and a B.Eng. in Computer Engineering from HCMUT. I've built multi-agent pipelines, RAG systems, and cloud-deployed APIs — and published first-author research in Human Factors (IF 3.3). I care about clean architecture, reproducibility, and writing code that holds up in production. Off the clock, you'll find me out running — the perfect pace for thinking through hard problems.
🏃 Follow on StravaI bring a unique combination of deep AI/ML expertise and practical engineering skills. From designing multi-agent pipelines and RAG systems to deploying robust cloud APIs, I ensure that every solution is not only innovative but also production-ready.
"I don't just build models — I build systems that work in production and create measurable impact for the teams I join."
Collaborated with Dr. Huawei Tu at La Trobe University on AI/ML and deep learning research for object recognition using hardware sensor data, applied to an immersive VR headset experience. Conducted experiments, analysed motion sensor datasets, and co-authored a peer-reviewed paper published in Human Factors (Impact Factor 3.3) as part of the M.S. in AI program.
Developed and shipped top-grossing games on Facebook and multiple platforms. Built and maintained game frontend UI, collaborating with designers and artists on interface design. Applied AI-driven procedural generation and math/physics logic optimisation to improve performance and deliver unlimited maps.
Fully offline-capable multi-agent AI assistant using a hierarchical CodeAgent architecture (smolagents/HuggingFace). A Manager Agent orchestrates a Web Search Agent (DuckDuckGo) and a RAG-based Retriever Agent, delegating queries intelligently across both. LLM inference runs locally via Ollama. RAG pipeline uses HuggingFace tokenizer-aware chunking, thenlper/gte-small embeddings, and a persisted FAISS vector index. Chat history stored in PostgreSQL via async SQLAlchemy; responses stream via SSE. Fully Dockerized with docker-compose.
Developed a real-time VR arm-tap recognition system achieving 95% classification accuracy using PyTorch and Scikit-learn. Engineered motion-based features from controller sensor signals and trained Decision Tree and ExtraTrees models with hyperparameter tuning and cross-validation. Deployed the optimised model into Unity for low-latency inference, enabling reliable gesture interaction without additional hardware sensors.
LLM-powered automation system that analyzes resumes against job descriptions and generates structured fit scores and tailored cover letters. Designed prompt templates with JSON schema validation for reliable outputs and implemented a modular pipeline for scalable evaluation workflows.
Cloud-based REST API to convert OCR outputs into standardized invoice JSON schemas. Built customizable field-mapping and validation layers to ensure data consistency across varying invoice formats. Implemented SQLite storage, structured logging, health checks, and deployed using Docker, Nginx, and AWS EC2 with S3 integration.
Medical image segmentation system using U-Net (31M parameters) in PyTorch. Built a complete ML pipeline including custom dataset handling, data augmentation (Albumentations), multiple loss functions (BCE, Dice), and automated training with validation monitoring.
I'm actively looking for full-time AI/ML engineering roles. If you're building something ambitious with LLMs, agents or computer vision — I'd love to be part of it. Reach out and let's talk.